The Differences Between Multimedia, Crossmedia and Transmedia, Somewhat Explained.

/ Peter Holmes in Advertising, Creativity, Marketing, Media, Philosophy, Uncategorized

The ad and marketing world has foisted upon itself an ever increasing and confusing layer of terms, abbreviations and re-definitions, over the years. The most helpful ideas need some sorting out and clarification. The rest real cialis canada need to be taken out behind a barn and shot.

Here are some definitions from Advertising Lab:

Myth #1 in Henry Jenkins’s  7 Myths About Transmedia is that ”transmedia storytelling refers to any strategy involving more than one media platform.”  It doesn’t, and the following attempt at a classification of  *media storytelling approaches could be useful for understanding the difference:

Multimedia:
- A single story is told concurrently via different media, with the core narrative being supported by artifacts spread out across many types of media. None of these artifacts (except maybe one core piece?) can tell a (the?) story on its own, and the narrative can’t be consumed in the absence of the elements. Many ARGs labeled as transmedia actually seem to be multimedia. Many consider traditional merchandising (think Happy Meal toys) to be a form of transmedia storytelling, but I doubt it can be classified even as multimedia.

Crossmedia:
- A single story is interpreted independently in different media. Consider The Lord of The Rings or Harry Potter books and their movie incarnations.  Consuming the story in one  medium can enhance one’s understanding of the story told via the other, but each individual interpretation is self-sufficient.

Transmedia:
- Multiple stories are set in a single universe, each is told via different media and they complement each other to form an overarching narrative. Example: The Matrix (one of Jenkins’s original examples of transmedia storytelling), with the movie trilogy, the comic books and the virtual world all being self-sufficient but at the same time enhancing each other.

These approaches are not mutually exclusive, of course, and nothing prevents a media franchise from employing all three. Lost, with its combination of the TV series, the ARG, the video game, the board game, the novels and many other media artifacts is a great example of trans- and  multimedia storytelling (examined in detail in Ivan Askwith’s thesis).

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  • Brooke

    Technically, the way you’ve defined it, I would agree that most ARGs are multimedia. However, common use of the word multimedia established over decades and well entrenched at this point complicates things. From wikipedia:

    In common usage, the term multimedia refers to an electronically delivered combination of media including video, still images, audio, text in such a way that can be accessed interactively.

    That covers everything from websites to dvds. More importantly, as far as your definition, it makes no distinction between one story or one thousands stories. The entire DC Comics universe could be presented in a multimedia fashion . And, because ARGs aren’t delivered on a single platform or in one chunk they, likely, wouldn’t fall under the common definition.

    It’s tricky tricky stuff that is headache inducing.

  • Peter

    Brooke, thanks for your comments. And, true, it is a headache. Though, the definitions in the post are not mine. I was merely passing along Advertising Lab’s thoughts.